AI Insights · Timothy · January 2024
Top 5 School Games in Australia Q4 2023 Performance
Discover the performance of the top 5 school games in Australia for Q4 2023, including trends in downloads, revenue, and active users.
The fourth quarter of 2023 saw significant activity among the top 5 school games on a unified platform in Australia. Here, we break down the performance of each app in terms of downloads, revenue, and weekly active users.
Idle Vampire: Twilight School from NovaStar-game had varied performance throughout the quarter. Revenue peaked at approximately $1.6K in mid-October but saw a gradual decline, ending the quarter at around $816. Downloads followed a similar trend, peaking at around 1.6K in mid-October and tapering off to 24 by the end of December.
공부의 신M by wanjoy showed a significant increase in revenue, starting from a low of $8 at the beginning of October and reaching a high of $1.3K in late November. Downloads were modest, with a peak of 165 in early November. Weekly active users started at 65 in early November and decreased to 40 by the end of December.
University Empire Tycoon-Idle from Digital Things had consistent revenue, fluctuating slightly around the $200 mark, and ending the quarter at $235. Downloads were low, peaking at 105 in late September and dwindling to 10 by the end of December. Weekly active users saw a steady decline from 952 in late September to 784 by the end of December.
Bully: Anniversary Edition by Rockstar Games experienced moderate revenue fluctuations, peaking at $209 in early December and ending the quarter at $157. Downloads remained fairly stable, with a brief peak at 45 in early December. Weekly active users showed a slight increase towards the end of the quarter, rising from 106 in late September to 88 by the end of December.
Idle High School Tycoon from Kolibri Games GmbH had a notable revenue peak of $484 in late September but experienced a sharp decline, finishing at just $5 by mid-December. Downloads were sporadic, with a high of 154 in early October and dropping to zero by mid-December. Weekly active users remained relatively consistent, starting at 1.8K in late September and ending at around 1.6K in late December.
For more detailed insights and data, visit Sensor Tower.